Classes

AAICharacter

AReadyOrNotCharacter > ACharacter > APawn > AActor > UObject

Member Type Offset Share
CombatState ECombatState 0x1e00
bDeactivated bool 0x1e01
RecentMeleeVictim AReadyOrNotCharacter* 0x1e08
bHasEverShot bool 0x1e10
OnWeaponForceFire_FromAnimNotify FMulticastInlineDelegate 0x1e18
OnDoorShotgunBreach_FromAnimNotify FMulticastInlineDelegate 0x1e28
OnDoorKickBreach_FromAnimNotify FMulticastInlineDelegate 0x1e38
OnPendingItemThrown_FromAnimNotify FMulticastInlineDelegate 0x1e48
PendingThrownItem ABaseItem* 0x1e58
OnAITakenDamage FMulticastInlineDelegate 0x1e60
OnAIFire FMulticastInlineDelegate 0x1e70
OnCollectPendingEvidenceBegin_FromAnimNotify FMulticastInlineDelegate 0x1e80
OnCollectPendingEvidenceEnd_FromAnimNotify FMulticastInlineDelegate 0x1e90
OnHeardOfficerYell FMulticastInlineDelegate 0x1ea8
bSurrendered bool 0x1eb8
bSurrenderComplete bool 0x1edc
BeingRestrainedBy AAICharacter* 0x1ee8
ScoringComponent UScoringComponent* 0x1ef0
PawnSensingComp UPawnSensingComponent* 0x1ef8
AssignedAIData FAIDataLookupTable 0x1f00
SpawnedFromSpawner AAISpawn* 0x21f8
ActivityRouteCollection FActivityRouteCollection 0x2200
Rep_FocalPoint FVector 0x2230
Rep_HeadFocalPoint FVector 0x223c
Rep_FocalActor AActor* 0x2248
bHeardYellFromOfficer : 1 char 0x2250
TimeSinceHeardOfficerYell float 0x2254
ArrestedTime float 0x2258
bFemale bool 0x225c
bChild bool 0x225d
LastGetUpMontage UAnimMontage* 0x2260
bRecoveringFromRagdoll : 1 char 0x2268
bIsKnockedOut : 1 char 0x2268
bIsPlayingDead : 1 char 0x2268
TimeSinceLastPlayDead float 0x2270
TimeSinceAtLastCoverLandmark float 0x2274
Unarmed_Calm_AD UReadyOrNotCharacterAnimData* 0x2278
Unarmed_Sr_AD UReadyOrNotCharacterAnimData* 0x2280
Unarmed_Ar_AD UReadyOrNotCharacterAnimData* 0x2288
Unarmed_Ar_Crouch_AD UReadyOrNotCharacterAnimData* 0x2290
Unarmed_Alert_AD UReadyOrNotCharacterAnimData* 0x2298
Rifle_AD UReadyOrNotCharacterAnimData* 0x22a0
Pistol_AD UReadyOrNotCharacterAnimData* 0x22a8
Pistol_OneHanded_AD UReadyOrNotCharacterAnimData* 0x22b0
CurActiveWeaponType EWeaponType 0x22b8
DesiredPseudoSpeed EPseudoSpeedType 0x22b9
MoveDataOverride FAIMoveDataBlock 0x22c0
CurMoveDataBlock FAIMoveDataBlock 0x2358
MovementStyleData FAIMovementStyleData 0x23f0
TimeSinceLastShot float 0x2434
TimeSinceArrest float 0x2438
bHasPlayedSurrenderAnim bool 0x243c
bIsFakeSurrender bool 0x243d
bHasEverFakeSurrendered bool 0x243e
bFinishedEquippingLoadout bool 0x243f
bFinishedEquippingArmour bool 0x2440
bForceFiringEnabled bool 0x2441
CharacterMeshData FCharacterMesh 0x2448
OnAimedAt FMulticastInlineDelegate 0x2510
bHitScannedFriendly : 1 char 0x2520
bHasDamagedSWATTeam : 1 char 0x2520
bPickingUpWeapon : 1 char 0x2520
bDrawingWeapon : 1 char 0x2520
bIsExitingLandmark : 1 char 0x2520
bIsFleeing : 1 char 0x2520
bHasEverAimedAtTarget : 1 char 0x2520
bAimingAtTarget : 1 char 0x2520
DrawingWeaponTime float 0x2524
PickingUpWeaponTime float 0x2528
CachedHitScanResult FHitResult 0x252c
Rep_WorldBuildingAnimState FWorldBuildingAnimState 0x25b8
SuspectsAndCivilianManager ASuspectsAndCivilianManager* 0x25d0